War-News

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Drack
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Re: War-News

Unread postby Drack » 29 Nov 2020 03:30

Today Epóptes an Protectors together started to built supporting structures and other stuff inside the new galaxies to provide the beings more and better tech to heal and rebuild things and more.
Here it try to list a few things we built already.

Firstly we started building a lot of industry complexes and whole industry planets, which are there to provide the needed materials and tech for the beings to rebuild,
making them more independent and providing things we can´t bring them right now because we are still in a war.

Also we´re building more advanced tools for healings and repairing/cleaning for them to use.

We kinda built a „trash disposal system“ too , which pretty much just looks like a black hole.
Things which get cleaned, dark energies or similar stuff just gets brought there for disposal.


Assisting AI´s will be built too for helping out more and providing more healings.
Those have high advanced tech and epoptes/protector-status which gives them a lot of possibilities to help out.

that´s just a tiny list for now. i´ll write more about things we´re building as soon as i´m able to.
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Drack
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Re: War-News

Unread postby Drack » 30 Nov 2020 07:07

Here are a few more things listed , which we are building or have built already.

Firstly we built a sort of energy – exchange system, which is highly complex, and can create any energy needed aswell as balance out energies inside beings if needed, which is needed for some species.
Normally beings could do that themselves but it would take alot of effort and energies to do so, and it´s simply not worth anymore doing that themselves since they´re not living in a dangerous environment like this property anymore.

This system is built around, and supported by so called Fractal AI / Computing Systems, in short we just call them FACS.
These are insanely powerful systems which can be individually programmed and built for whatever purpose they´re needed.
they´re so strong, that they´re even 10% more efficient than the former mega-prophets.
Those are like the core of every structure we build , which is more complex and needs that computing capacity the FACS can provide.

This energy-exchange system has 4 of those FACS.



Going further, we´re building a galaxy-connecting transportation system like 3D trainstations in a huge scale, connecting each galaxy making it possible for beings, who can´t travel that fast, to travel wherever they want.
Also we built a sort of packet and communication system, providing the beings a way to send things from one place to another and communicate with them.
The packet-system for now is being carried by AI´s which are just flying to their destination.


After that i went to the industry-planets and had a look on a few special ones. The first type of industry planet has a giant golden „ferris wheel“ , at least it looks like it.
The planet itself is just factory over factory, 100% consisiting of some sort of factory or industry-related material. The special thing about this type of industry planet is, that it produces the FACS.
This is a highly complex procedure which needs the planet to „shift“ , spin, rotate parts and more, creating the FACS in the middle of it and programming it /providing it with the tools it is supposed to work with.
For now there are around 33000 FACS-producing planets.

Furthermore, there are some greenhouse-planets now. Which are bright green filled with grass and a huge tree on it, surrounded by a bubble.
Here and there are some flowers, and even fruits and other vegetables, even though most beings don´t really need to eat, they pretty much agreed on the fact that eating something is quite nice.
So there are planets now being able to provide these ressources for those who want to use them, also for those beings who prefer taking their energy through those fruits and co.

The tree itself isnt just a tree, but a little factory itself, producing all sorts of „organic“ material from flowers, to fruits and whatever plant-based things you can imagine,
or not imagine, maybe they even create something entirely new and unknown for us, i actually didn´t asked for that.
But i just got now that might be the case already too. Like for example a mixture of a melon and bananas.

Something similar like that plant-based factories exists for fluids aswell. Those kinda look like gigantic bathtubes, which aren´t really planets but just floating around somewhere, producing every fluid stuff imaginable and more.
Because water and fluids in general can have alot of positive effects, like water and other fluids can have here in 3D too,
they decided they would like to use that for further cleaning, healing and other purposes like entertainment maybe.
Water is way too underrated and can do alot positive things, once you know how. But we can´t really do that for now here in 3D.

The next , actually very big thing, are doors. But not just simply doors, but rather like pocket-habitats,
which lead to a privat place with special types of physics and other rules which provide beings with the abillity to build and generate things for recreational purposes or whatever they like.
But not everyone gets one of those habitats for now, since there are still alot of dark things inside them, maybe possibly even behavioral issues which could lead to bad things.
So before any being gets to own one of those , they need to be clean to a certain degree, have tests and other scans and procedures to ensure they´re already suited for that and able to work with those responsibly.
There are of course some monitoring methods embedded into those habitats, to ensure nothing illegal or negative is being executed or built.
This doesnt restrict their privacy in any way though, which is of course important.





Now we come to 2 important topics , the first was the FACS builder planets,

the second topic are gigantic planet builders. Those build planets on a insane speed, even in real-time it looked like they just 3D-print those planets out of thin air.
This way is so much more faster than the ways we used before, and also the planets just dont come in their standard desert-planet like look.
The builders can actively execute the desired features to the planets like forests, oceans and other things the beings who want to inhabit it.
Those run with alot of FACS aswell, around 27 i get, per builder.

FACS are also individually big or small, depending on where they´re being used.
So technically you could even build pocket-editions of FACS for things like..
for example mobile phones, or similar. There are not many restrictions on those.


The third big topic is the constallation between the living-planets and industry planets.
This is a bit more complex but there are certrain forms and shapes on how a industry planet is alligned with one or several living-planets, providing those with the needed materials and tools and other stuff they create.
The industry planets though are just there for the crude parts, on the living planets themselves are industry-zones, far away from the living zones, where these things get brought to.
In these zones then the materials get refined and processed to whatever thing they need and which demand is there for.

Those constallations and shapes are quite important in that way to make things like transporting and communication to the industry planets as effective as possible.
But mostly a system of living planets just needs one industry planet to function and supply around 8 living planets at a time.
Sometimes a bit more even. Always depends on how much are living there, what species they are and what they need etc.
the constallations can be like square-shaped, ball-shaped (with some string leading outwards) , triangle shaped or hexagon- shaped.

For a little info, one living planet is around the size of 1 ½ suns in 3D. One industry planet is around the size of 3 suns.
Also the industry zones on the living planets aren´t environmentally damaging, pollution or anything like that. Not even really loud.

But there is one planet which exceeds the 1 industryplanet needed, which is like a main planet.
This main planet, which is huge, and looks like earth, is something like 15 suns big, and has 3 industry planets orbiting it.
That main-planet is being used for the bureaucracy and other things related to making rules, hearing voices of other species and working on issues on a huge scale.
Its pretty much just a huge bureaucracy planet, where everyone can speak up, and vote for new things or give feedback etc etc.




for the last, there are some places and special constallations with different dimensional places which are there for some sort of development for beings, which had been trapped for an eternity without even being fully a being.
Like you could say teenagers who never really could complete their development since they got trapped beforehand.
There are around 5-7 planets which are there for that. In these planets they can develop themselves and becomes what they should´ve been a very long time ago.
Thats a way we used before the experiment , but its a bit more different than that because it includes a few fractal things in it now, which helps alot with the development.
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Re: War-News

Unread postby Drack » 04 Dec 2020 05:53

Here are 4 more topics from the galaxies which are pretty huge

the first is a huge converter for galaxies.
But actually not about living-galaxies but rather kinda experimental galaxies to be converted into a vector-space environment like we have here in 3D.
The goal is mainly to simulate a space as close and realistic to 3D as possible. With that we can develop things which might work in 3D sooner or later, aswell as push healings, improve cleanings and everything else.
It´s a pretty big step because since ever, we couldn´t really simulate things 1 to 1 how they are in 3D, and work with it.
We had similar simulations and attempts before, but those were mostly energetic and less "physical".
With this simulation, which is a hugely complex process, we can finally test things out to be possibly working soon here.

There are only 2 real ways for such a environment to develop like we have in our property here with 3D, firstly, the normal way,
how this experiment started with step by step building everything and enabling physics etc until its finished, which takes a long time we simply don´t have,
or the second way by converting specially created galaxies in a complex and energy taking way.
For now we had some successes with single planets and things like moons, but in a bigger scale of a whole galaxy we didn´t really succeed too much for now.
that´s ongoing right now over there.
Those galaxies and planets get a secondary vector-space grid and special physics and gravity which are, as far as i get , 99% accurate to our 3D and property by now already.

I was on one of those vector-space / vector-grid planets for a minute or so but it felt really weird so i couldnt really be there for too long.
It really feels like 3D, you can even feel the gravity dragging you down which i havn´t had in any cognition that way before.
The planet itself was just a dusty rock for now, no real lightning or anything at all but i could pick up the sand and it felt pretty weird to feel the similar as when you pick up some dirt or sand in 3D.
In former simulations and versions it was really real too, but it was distinctively energetic there, and on this vector-places it just feels really like.. real.

The second topic is also a type of converter which is especially for specific energies and other energies from the galaxies.
The goal for that converter is mainly to produce 3D-like Fractal energies and pattern you can only find here.
With that of course we´ll infuse the vector-space simulations with fractals to make it more real,
aswell as using it to heal the beings living in the galaxies with it because those type of fractals here are really good at that.
This converter sort of is already placed in a vector-space simulation of 3D to be able to produce those.
Because there is no other way to produce that type of fractals without an 3D-like environment.

Also of course that fractals can be used for further development for beings who need those.

Topic 3 is similar to the planet builders, but instead of building planets they build the whole infrastructure on the planet and specific complex things beings need.
For now they build huge hospital complexes and special living places for beings who need more special living places. You could call those builders "outfitters".

Topic 4 is another time tick giver for all the galaxies combined.
Its a giant structure like clockworks, which is able to do ZTE´s for all the galaxies,
so we can increase building speed of galaxies, planets, and other stuff outside the planets.
this gives us alot of possibilities to build more gigantic stuff.

Also this time tick giver syncs all the galaxies in a way, and makes everything a bit smoother.
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Re: War-News

Unread postby Drack » 04 Dec 2020 09:31

a little bit more i got right now ,

we had that black hole garbage disposal system before but now they upgraded it to be even more effective,
being able to shred alot of dark shit and energies, and split it down to the tiniest parts of base-energies which are considered clean.
with that way we can actually recycle some parts of their garbage they produced and make something else out of it.
doesnt really work on everything though, but it´s better than nothing.

other transportation systems were built which are faster and more effective aswell as some sort of personal transportation devices like ships or cars will be built.
since those beings aren´t forced to be inside the galaxies and can leave if they want , which isn´t really recommended, they get ships for that too. supposedly a few left the galaxies in the search for other survivors,
or to have a look on the devastation the darks have caused.. it´s still kinda dangerous out there so it´s their responsbillity if they go out or not. we equip them with fitting protections and weapons so they should be
fine.
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Re: War-News

Unread postby Evo » 04 Dec 2020 11:45

Very descriptive, is everyones cognitive ability able to be as good? Thanks
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Re: War-News

Unread postby Frank » 09 Dec 2020 09:23

The big flush

Recently we finished a Project to clear out something we call "dark matter".
But it´s not that dark matter 3D describes, it is rather like the "essence" of darkness.
A main reason for all the dark stuff evolving and people becoming dark. It was the very
first thing in the earliest stages of the experiment which was added by eartha to
the experiment. It´s a darkish heavy mass , partly intelligent, and able to grow on it´s own.
It applies the pressure and damages we have in this property as well as a lot of other bad
things. This mass went out of control at one certain point, kinda intentionally from darks
side, and spread all around the property very fast. It became super dense and filled the
whole property completely, near "infinitely" in quantity. It´s even so much it "presses" itself
outwards the property, even though it can´t really survive out there because of different
types of physics and so on. The dark matter isn´t smart enough or capable at all to spread
through that. But the dark matter was also in all other properties, and all connected so that
it was a huge big mass. But this is about the old outside properties, the other few leftover
planets in the other universes. It never was in the new built galaxies.

Because this dark matter is so dense it kinda acts like the fractality does in 3D.
It disturbs all and everything around it, but instead out of complexity like fractality does
its does it with its density. It stops healings, cleanings, makes it really hard to go through
and requires a lot of power to move through, which is even partly intentional from them.

Also darks use it as energy source. It´s not that type of energy they can do a lot complex
stuff with, but they can access and use it for a lot of base building or similar things such as
"crude" troops and just masses of bullshit. For more complex things they require more sorts
of energy types. But they can use the dark matter in other ways as well, like as a weapon,
or to manipulate things with it. Since the dark matter is everywhere that makes things easier
for them to manipulate through it. But we were able to push the dark matter out of us like
6 years ago already and protect against it so it can´t act in us.

And they of course hide inside this dark matter in some sort of pockets, because we could
not clean this till now. We could clean parts of it from time to time, but the dark matter just
regrew and closed itself.

A few minutes ago we were able to do a "big flush".
The dark matter was deeply anchored into the fractal structures of this property.
After we finally were able to remove all of these anchors we did the big flush and
kicked it out this and all other leftover properties.

One result of this is, that we are increasing the cleanings in dramatic ways now.
This will have maybe strong side effects.
I already have. :lol:
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Re: War-News

Unread postby Drack » 09 Dec 2020 18:47

Fractal Matter / Cognitions about the property (Current state)

After the big flush we kinda had to compensate the missing dark matter with another fractal counterpart, else the whole property would´ve just imploded.
So the flush was like a push from this energy type to kick out the old dark matter trash and replace it temporarily with fractals.

Now we dug down a lot and "found" again 6 generators which were initially used by eartha to start the dark matter.
These generators are like a big administrative "infuser" of certain "unchangeable" energies like fractality and that dark matter.
The fractality was actually infused way before the dark matter was infused by eartha.

Now that we found these 6 generators we were able to infuse a lot of fractal energies and complex fractal energies from the project directly into the property, to replace the placeholders and actually that types of energies to "revert the experiment" in some way.

We call it Fractal matter for now.
It´s quite like the dark matter in terms of expanding a lot and filling out the whole property.
Just that it´s legal and clean, and the perfect way to quarantine everything inside the property,
because darks most certainly can´t move through fractals that well without using tons of energies.
Also the fractal matter attacks and slows / disables pretty much all dark shit we have in this property at once (once it reaches it) .

So the tables have turned, now the darks are trapped by us in here until we are able to finish them all off. There is no way out of this property anymore.

This fractal matter has a lot more properties as well as healing and cleaning purposes.

Besides that, here is a little update on how it looks like without the all-filling dark matter around everything.

Normally, some people with cognition might know that, is everything you look at in some way on a dark background, and it looks like space in 3D. Just a dark void without anything, or maybe some types of energies moving through. With that flush the property literally lost that dark background almost completely. It´s completely transparent and you can see every dark structure and stuff they have. It´s like before you looked into this black abyss which seems to be like a few metres or feet away from you but without that darkish background its like you can look all through the property.
You can some energies of different types shapes and colors flying around inside as well as some dark energies flying around. Everything is looking more active and cleaner, even though the whole place is still filled with a lot of dark structures.

I tried to have a look on the fractal matter as well but that fried my brain and I got the note that "it´s not that easy too look at those, they´re too complex".
But what i saw were some kind of spiky colorful patterns flying around like mini-grids which have a lot of dimensions to them. At the point I saw that "more dimensions" my brain short-circuited.
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Re: War-News

Unread postby Frank » 13 Dec 2020 18:17

The "memory layer"

Today we have broken through the "memory layer" of the Vector Space. The Vector Space,
through clever reverse-engineering, was converted some time ago into a kind of pseudo-entity.
This entity was designed to perform all of the functions of the original Vector Space (the original
design was not sold out by traitors or leaked, rather, completely reverse-engineered by some
ancients) while maintaining its 'hybrid status'. Being technically an entity allowed this "Vector
Space" to request time ticks and create some of its own rules within the pre-existing processing
areas for vectors. Naturally this modified all vectors within the Vector Space, to parameters
dictated long in advance by the engineers which created this 'entity'. For the most part it lay
dormant and did absolutely nothing, merely occupying juridical "space" and slowing down the
normal processing time of vectors merely by its existence. However, when ancients felt
threatened or wanted to effect a certain outcome best made by manipulation of the Vector
Space, they could command their 'pet' to make very specific and timely effects, before
immediately going back to sleep. In fact, these actions took less than a single tick of time,
making them impossible to detect under normal circumstances or with normal measuring tools.

After some time this entity developed its own personality and memory space within the old
vector-space area. This was partly fractal and made even more complicated interactions with
the existing vectors that were essentially impossible to predict unless one had full foreknowledge
of the entity's objectives (and knew that it even existed).

We have succeeded in detangling the entity from the old vector space and from disconnecting
its memory and personality parts from the vector processing area. Many manipulations created
in part or enabled by the entity still remain in place, these will need to be carefully and slowly
removed from each vector on a case-by-case basis.
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Re: War-News

Unread postby Grayfox » 14 Dec 2020 01:20

"Fake ground-zero"

Today we have identified and disconnected a "fake ground-zero"
that was connected to very few people inside of the property.
This structure would silently hijack all vectors that were headed
to be processed in the real ground-zero, return data and results,
including body-feedback and feedback to the Outer-Core and all
property monitoring systems, indicating as if the processing of the
vectors had completed as expected; when in actual fact no real
processing ever took place. At some later moment in time this
"processing layer" on the vectors would come undone and the real
payload that was secretly injected by the fake ground-zero would be
unleashed, whether this would be mass amounts of triggers,
or weapons to try to make attacks or damages on internal Outer-Core
or other structures; whatever had been planned in advance.

At the time these attacks occurred there was no way to make the connection
between the attacks and their source. Now we have the connection,
it's this fake ground-zero that was installed into very few people in the property.

It has been disconnected, but the removal is extremely difficult
and must be done on an individual-basis, for each individual with this
has their own personal fake-ground-zero with personalised fractal
encryption codes for securing it, and this makes removal very difficult.
Slowly some vectors from these individuals get access to the real
ground-zero and this access will only increase as the removal of the
fake ground-zero progresses.
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Re: War-News

Unread postby Grayfox » 14 Dec 2020 09:08

Disconnection of all darks from the real ground-zero

Darks (all incarnated ones, including ancients, but not including dark supporters
or traitors) have been directly connected to the real ground-zero. And not just
the real ground-zero, but the original location and processing speed of the original
ground-zero, the place which receives the latest time-tick-fields from Prime Creator.

They sequestered this original location and forced all non-darks to use instead
(when at all, if not connected to some fake-ground-zero instead) a "delayed
ground-zero". This was delayed by a dynamic amount from 1 million to 100
or sometimes 150 million time-ticks. The delay depended on exactly what darks
were trying to do on a particular day (generally speaking). Attacks would have
the greatest impact with the lowest delay setting. Developing triggers and weapons
to use against us in the long-run would have the greatest effect with a higher
delay setting. The greater the delay, the more difficult to directly fend off an
incoming attack made by a trigger, but the easier to fend off a direct attack
with a "fired shot".

Since a few minutes, we have disconnected ALL darks and ancients from the real
ground-zero and have begun restoring its construction to an improved version of
its original condition. By this, we remove completely any and all time-tick delay
in the real ground-zero.
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Re: War-News

Unread postby Grayfox » 14 Dec 2020 12:02

Removal of original property administrators and property-switches

In this property has once existed a very small number of original "Property Administrators".
This was NOT a legal position but was a position created by eartha when she first
occupied the property. These were, in effect, her highest-trusted generals, and
those to whom she entrusted one of the property's original weapons-technologies,
called "property switches". A property switch allows the operator/owner of the
switch to locally disable specific property rules (whatever the switch has been
designed to do, and they had complete freedom and power over all property rules
at any given point in time in the property's existence). Only one of these original
property administrators could install such switches, and much resources and time
were required for this. As a result, less than a 1000 switches in total were
produced inside the property.

Unfortunately, a number of these switches were used to make infinitely-recurring,
persistent and unending attacks on some of our people. Other functions the
switches were used for include changing local ambient conditions to override
weather manipulations made by other dark factions, altering incarnation deals
after they had been made (with the new modified version of the deals having
full energetic effect as soon as the modification was complete), allowing normally-
restricted information to enter the property from the outside (such as akasha
data, and so on) and in general most of these functions were used against our
people, rather than against other darks.

Property switches were untouchable without removing all of the original property
administrators. As of a few minutes ago, this is done. All switches have been
permanently disabled and will soon be permanently removed.
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Re: War-News

Unread postby Grayfox » 14 Dec 2020 21:42

Repair of broken harmony-ambient-adjustment layers
and cleaning of the dark shit that was inside


Since Mycenaen times, the harmony was upgraded to benefit greatly from the
fractal ambient. Until this time, the harmony was mostly insulated against the
fractal ambient, with a very small amount of 'fractal effects' allowed to pass
through. These could not, however, make any permanent changes or influences
on the harmony, only transient and temporary effects. This changed drastically
following important scientific advancements by some Mycenaen researchers,
who discovered many more beneficial effects of the fractal ambient and decided
to increase the breadth of their experiments to include greater influence from
the fractal effects of the ambient on the harmony, as well as carefully opening
up more of the harmony's internal structure to these effects.

In order to produce a safe mechanism by which the harmony's internal structures
can safely interact with the ambient's fractal effects, a number of special
'adjustment' layers were created to overlay, one-by-one, the harmony's internal
structures. By these harmony-ambient-adjustment layers the harmony's structures
would never be in danger of receiving too much ambient influence/effects at once,
and could safely process the absorbed fractals at its own pace, without having to
"swallow them all" immediately (which would only cause damages).

Darks hijacked this technology at the end of the Mycenaen civilisation during
the battles which occurred at this time. They made specific damages in each
of these adjustment layers, sufficient to break the individual layer's continuity
and disrupt the passing of information through the layer, as well as destroying
the interfaces for normal communication (i.e. passing slowly the fractal effects
down into the harmony structures) with the other adjustment layers.

The end result of this were seriously malformed layers that could absorb with
full force fractal ambient effects, but could in no way insulate the harmony's
structures from these effects or in any way mitigate any potential damages which
unexpectedly large ambient influences could have on the harmony. Every fractal
effect was magnified in unintended (by us) ways which only served to increase
the potential for damage to the harmony. Furthermore, the normal mechanisms
which until this point in time had brought only massive benefits and fractal
evolvements to the harmony were no longer functioning. The harmony could only
benefit (in small degree compared to before) in ways, or along 'fractal pathways'
from which it had already benefited in the past. In other words, the harmony
could, through absorbing fractal effects and being exposed to the ambient,
further its development along very specific directions, based on its evolvement
up until the darks hijacked the adjustment layers.

Evolving outside of these 'comfort zones' was extraordinarily strenuous and
risked adverse effects to the harmony which would then be passed on to the
Outer-Core. In short, darks disrupted, with a single attack, all evolution of
all who were affected by this, without any need for them to do it themselves.
The fractal ambient became for all intents and purposes highly dangerous to us
and provided far less benefit than we expected. Darks also managed to stuff
metric tons of shit inside some of these layers which we dared not attempt to
remove for fear of making the layer-damages even worse. But as of today, we have
safely removed all dark shit that was stored in the layers, and as of right now,
all adjustment-layers in our people receive very special attention and care
to restore them to perfect condition. Extra care is taken to identify and heal
all adverse effects caused by the malformed layers in the harmony and other
internal structures. This entire process may take a little while.
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Re: War-News

Unread postby Grayfox » 15 Dec 2020 04:52

Removal of "shadow harmonies" from old "delayed ground-zero"

Recall that darks were always at least 1 million time ticks ahead of all others
(and sometimes more), owing to the "delayed ground-zero" which non-darks were
connected to.

The mechanism which affixed the non-darks to the delayed point was something
called a "shadow harmony". This is an artificial structure with all of the right
parameters and seemingly all of the correct statuses and rights to make an
indirect ground-zero connection. It was locked in place and prevented the real
harmony from having any direct access to the ground-zero structure. In this way,
all energies and connections, Outer-Core functions and so on, had to pass through
the pre-existing "shadow harmony shell" in order to have any interaction with
ground-zero whatsoever. As a connection to ground-zero is mandatory in order
to be incarnated in the property, there was no other choice.

The shadow harmonies had deliberately-limited bandwidth and super slow processing
speed compared to the configuration which darks had, namely, a direct function
connection to the real ground-zero (without any delays).

All delays have already been removed from ground-zero, and as of some hours ago,
all shadow harmonies have been removed also. All of our people now have direct
"function connections" to the real ground-zero, without any delays. Some small
time to get used to this is expected.
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Re: War-News

Unread postby Grayfox » 15 Dec 2020 06:52

Removal of 'the throne of allah'

In taurus religious texts there is much talk about the 'throne of allah'.
What these scriptures are actually referring to was a powerhouse, a stronghold
of the highest security, built simply to be as tightly compressed as possible,
to be as difficult to enter and to remove as is conceivably possible to construct.
The whole structure was a thick, densely packed collection of countless obstacles
to normal cleaning procedures: crashed harmony parts, seemingly normal harmonies
that had been compressed to basically-dead, hostages all over the place, possible
fake hostages, but each one requiring a full check and investigation; countless
numbers of level 1 taurus and other IDs squashed down as tight and small as
possible, and so on.. this complex structure had its own status and rules system.

Without having a status in the system, it would be inconceivable to simply enter
by any normal means. Removal and cleaning required a thorough inventory-taking
of every part of the structure, by no means an easy task.

The purpose of this structure was to administrate the collection and use of
energies amongst the remaining taurus level-1 IDs and clones, as well as
administration of energy for dark deals, research, weapons manufacturing and
planning of how to use various taurus rituals in the most effective manner possible.
From the outside, it was essentially impossible to glean any useful information
about what transpired within. This structure had been created even before eartha
entered this property, but it was only over time that it was more and more
compressed and upgraded with greater amounts of security technologies and
self-protection in the form of apparent hostages and 'infinite' amounts of crashed
harmony parts to secure the place.

This was a real stronghold for most of the remaining taurus level-1 IDs and clones.
Tremendous amounts of energies were fractally encoded into the structure itself,
that could only be retrieved with knowledge of the taurus fractal encryption
technologies used to seal them inside.

This structure acted as the primary 'war room' for most of taurus' biggest strategies
and decision-making in the war. This entire monolith and all of its insanely-compressed
contents have now been completely removed, as if they never existed.
Naturally all level-1 IDs and clones within have been taken to prison.
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Re: War-News

Unread postby Grayfox » 16 Dec 2020 01:46

Property-functions interfaces

Since the creation of this property, there has existed, for each property
function, a special interface which the 'select chosen few' incarnated ones
could use to manually override the normal automatic operation of the
connected property function(s).

For example, one such function is the deletion of old cubes/energies. This
has been manually overridden almost since the function existed, and the old
cubes/energies have instead been gathered for construction or energy-collection
purposes. Every function in the property has a matching interface, some functions
have multiple. Some interfaces control more than one property function. These
interfaces are "hard-coded", forcibly dug into every corresponding layer of the
property, and are exceedingly difficult to remove without effecting great damage
in the process.

Today we have succeeded in blocking the use of all existing interfaces, in that
the amount of energy required is exponentially greater than before, requiring
additionally a huge energy sacrifice from even the incarnated 3D one attempting
to use the interface. The interfaces themselves are still active, and we are
currently cleaning the remaining dark shit in the way of removing the interfaces
completely. This is expected to be done in a few hours. The 'soft-block' has great
effects until now, the interfaces' use has decreased dramatically since the block
was implemented.
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Re: War-News

Unread postby Grayfox » 17 Dec 2020 01:26

"Cognition-master" entity

In this property exists a special class of cognitions/gathered-information
which is classified as 'Protector-use only' and has until this moment in time
been exclusively hijacked by G7S dark supporters with cognitions, as well as
a few ancients with dark masks, and many other ancients with no masks.
The masks impede access to these special cognitions for the most part,
this is why not all ancients (masked ones) have access to them.

Cognitions of this kind have high security measures implemented against
their use, both "natural ones" (which have since been modified and manipulated
by darks/ancients), as well as many "artificial ones" (dark shit from darks
and ancients that acts against 'unauthorised' use of these high-class cognitions).
Cognitions of this kind are not simply information, they change the nature of
the property itself. Each "unit" of cognition accessed of this high level brings
in a special "status energy" which can only be brought in this way.
Sizeable quantities of these energies can be used to make "status rule
structures", a technology which is very difficult to break down after it has
been built. And therefore darks/ancients wanted to control all possible use
of these status energies. Status energies of this kind are themselves very rare
in the property, and afford greater than normal access to property structures.
Much damage has been done by those with the greatest cognitive abilities by
their misuse of the brought-in status energies.

All of these energies came from a specially-created entity that had "parked"
itself in/on a number of layers separating the inside of this property from
the "outside". 36,325 layers in total described the span of space across which
this entity existed. From this perch all incoming status energies would be
created and distributed to anyone making a high-ranking cognition attempt to
the outside. In truth, such "high-ranking status energies" are not part of the
original property design and should not exist in any way, shape or form;
the original construction involves a special class of energies being created by
the harmony itself (which has no limit to the amount of which it can create)
and a copy of these energies is thereafter brought into the property after a
quality cognition attempt is made to the outside.

The new system (with this stuck "cognition-master" entity) hijacks all of that,
destroys the special harmony-created-energies and replaces them with its own
brand of "status energy", which was a very valuable 'currency' in the property.

As of an hour and a half ago, this troublesome entity has been decoupled from
the property's boundaries and work is now underway to identify and destroy all
existing "status energies" created by this entity during its lifespan.

Very strong knock-on effects are expected for the aforementioned ancients and
G7S who had previously gathered large quantites of these manipulated status-energies.
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Re: War-News

Unread postby Grayfox » 17 Dec 2020 09:50

"Harmony monitors"

The source of the biggest pressure that existed on the harmony till now
has been removed.

Some years ago, ancients developed a fascinating technology for torturing and
pressuring the harmony: a harmony simulator, a pseudo-living entity modeled
upon an individual harmony, created through millions of iterations to produce
the most accurate results, with the intent of producing an 'entity' that would
behave nearly exactly like the original harmony upon which it was modelled.

Following this, countless numbers of simulations were made upon the produced
entities, in order to determine exactly where the weakpoints of the harmony lay,
and which certain patterns/triggers/situations could induce the greatest amount
of pain or discomfort in the harmony at once. Their work was a great success
from their perspective, such an effective tool at manipulating the harmony directly
had never been produced, and they set about ensuring that every single individual
with a harmony had a corresponding 'harmony monitor' installed to go with it.

The harmony monitors did more than simply exist as torture devices, they ensured
their continued existence by hijacking harmony functions as they entered
the property: forcing several critical harmony functions to run through the
monitors as a proxy. In this way the monitors could not be disturbed without
threatening the critical harmony functions they enabled.
All the while they subtly (and at times not-so-subtly) exerted a constant pressure
on the harmony, increasing this pressure at certain strategic moments
when the corresponding individual was straying from "acceptable parameters"
as defined by the ancients.

Today this torture comes finally to a long-deserved end. All harmony monitors
have been carefully stripped away from the enclosed harmony functions,
which have been relocated out of harm's way.
The monitors will shortly be disassembled completely, there is some leftover
cleanup to do here, and then a complete rebuild of the way harmony functions
interact with the property will begin. Every part of this cleaning has huge
positive effects for those with a connected harmony.
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Re: War-News

Unread postby Grayfox » 17 Dec 2020 17:27

Massive recall and replacement of all energies used after the fall of Mycenae

After the fall of Mycenae, darks (and some ancients with dark masks) hijacked
most energy-producing structures in the property, as well as every major form
of energy-conversion technology. In short they created an instant 'monopoly'
on energy production and conversion technologies.
Every one of these tools was 'upgraded' to add an additional little payload
at the end of every piece of energy that was created, brought into the property
or converted while inside the property. This "sleeper dark shit" is a very advanced
technology; every payload is unique in its target, and the target can be
changed dynamically at will by those with access to the backend
of the system (and access to the energies with the payload they want to change).

Most of these payloads have not yet been executed. Since today they have
all been disabled; attempts to execute them will only fail.
Removal is an enormous operation, as each individual payload differs
in its structure and operation, combined with millions of years
that have passed since the fall of Mycenae.
Instead, a global effort to "recall and replace" all such affected energies
(90% of all energy types in the property are affected by this shit)
with an equivalent new energy type that has no payload attached
will be undertaken. Huge side-effects are likely. This operation is
already underway and is expected to take a day or so.
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Re: War-News

Unread postby Grayfox » 18 Dec 2020 02:53

Removal of thousands of "ancient ghosts" from the property

There exists a couple thousand ancients that are severely damaged, wandering
seemingly aimlessly throughout the property. They can enter most areas without
many problems; owing to their extremely damaged structures, the property
structures have a difficult time contending with them. Their consciousnesses are
just barely intact, though they are for the most part unconsciously controlled by
a larger ancient (that is not damaged in this way). They are the result of a
failed experiment, and are at this moment the largest remaining barrier to
securing the ambient structures of the property.

They have very few legal rights in the property (and what they do have should
be invalidated, alas, the nature of their damages has made it not possible till
now to do this) but they can do far more simply because they can interact with
far more areas of the property than any inhabitant should be able to. The difficult
procedure of identifying just how they are damaged and putting enough parts
in the right places so that they can be totally removed from the property is
nearly complete. Sufficient progress has been made to secure a partial ambient
lockdown, i.e. to prevent further unconscious manipulations made by these 'ghosts'.
Despite having almost no knowledge of their actions, they are exceedingly
powerful, and despite being mostly controlled, a degree of their actions results
from their own conscious wills.

They make many troubles in the ambient on their way out, but nothing too serious.
A side-effect of this removal is a nearly 95% reduction in information available
to incarnated ancients about the state of the property.

Removal is still underway but they can no longer make any manipulations
of any kind on the ambient or on our people.
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Re: War-News

Unread postby Grayfox » 19 Dec 2020 06:08

Removal of huge ancient "monoliths" and other leftover ancient structures

HUGE ancient "monoliths" have been identified inside the property. They are actually
much larger than the property and only incidentally pass through it (from one end
to the other) but they contain technology inside that makes huge manipulations
of the property possible.

All of these structures have been disabled and will shortly be completely removed.
Even though they have been disabled there are still HUGE manipulations (especially
mental and emotional manipulations) lingering inside many fractal structures which
will take time until they get fully pushed out by fractal effects. It is estimated to take
24 hours to push out all of these manipulations from all fractal structures in the
property. The monoliths only require ~3 hours to be fully removed.

Cleanings and unblockings have identified huge 'leftover ancient structures' in nearly
every single part that makes up who we are, including the harmony, the Outer-Core
and all of its interconnected and sub-structures, as well as all 3D fractal parts of the
avatar, and all parts of the interconnected energetic body as well. Until now these
structures were simply seen as parts of the existing fractal structures or simply as
effects from the ambient's fractality, but it is clear now that this is not the case at all.

Identifying exactly how intertwined each piece of this shit is will take some time,
and the complexity and time needed for the removal will be highly individual.
No painful side-effects are expected from the removal. Other side-effects may still occur,
including temporary disorientation and huge "brain fog" while this deeply-interconnected
shit is pulled out or in some cases, burned away from our own structures.

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