#040 The 3D perspectives beyond science

In the past we published a lot of information about how things are working. Many of it was only partial, some was intentionally wrong for different reasons (security, trigger etc...). In this forum we now try to slowly bring the things together as they really are. We will define new terms and redefine old ones. And maybe we also will nullify old terms. The topics of this forum do not nullify all old information, but we will try to set them in order and context. But also many my become simply outdated.
User avatar
Frank
Administrator
Posts: 4344
Joined: 21 Nov 2012 16:35
Signature: Infos about my nick:
viewtopic.php?f=2&t=4#p6
Location: Germany

#040 The 3D perspectives beyond science

Unread postby Frank » 14 Oct 2023 02:04

The 3D perspectives beyond science

This topic starts where the current 3D science ends. We will build an easy mind model
for this. No understanding of physics or chemistry etc. is needed for this model. In the
opposite, too many details will not benefit the general understanding of the model. If
you want to drive a car, you don't need to know how every technical detail of the car
works. But you need to know the traffic rules and the ambient outside the car. Leave the
details of the car to the car mechanic. So analogue to this leave the details of this mind
model to the scientists who are willing and brave enough to do all the detail work and
research to understand it.

So the mind model starts with the simple structures most people know from 3D.
It starts with molecules. Most things in 3D are molecules.
The molecules consists of Atoms.
The Atoms consists of Protons, Electrons and Neutrons (Nucleons).
The Protons, Electrons and Neutrons consists of Elementary Particles. This is the quantum physics.

The quantum physics are the smallest known particles to 3D science.

So it is like this:
Molecules -> Atoms -> Nucleons -> Quantum Physics

One of the biggest questions in 3D science is, what consists Quantum Physics of?

Leading quantum physicists are postulate currently, that all 3D reality, all physics
consists of information. Known information are Charge, Spin and Mass. These are of course
only some of the information, many are still to discover by 3D science.

The famous string theory is also an approach about what is below quantum physics.

We take a completely different approach to this topic. Because at quantum physics
things "split up" in 3 different "branches". Of course in real perspective they are not
splitting up, they instead come together and create 3D reality. But in this topic we
intentionally write it upside down, because this is much easier to understand for
normal 3D people.

So lets start with the 3D science knowledge, that all physics consists of information.
I wrote already long ago, that this is in fact how things are. Lets create a simple mind
model for this. You all many know music CDs. The Music is stored as (digital) information
on the CD. But when you put the CD to your ear, you hear nothing. Of course everyone
knows you need a CD player to hear the music, which creates the music based on the
information on the CD.

That's literally how all physical (vector) realities work.

1. You have a system to create and/or respectively deliver the information of which
the reality is based, like the data on the CD. This thread is outdated, but the overall
scheme of how the reality data is created is still more or less valid. Just minor details
are outdated. The result of the process of creating the data for 3D physics is stored in so
called vectors.

2. You have the player which creates the 3D physical realty out of the data.
This player is created by so called FPPs (Fundamental Property Parts).
The tips of the vectors created in 1. contain the information. These tips of
the vectors are going into interface fields of the FPPs and by this transferring the
information of the 3D physics into the player.
We have a good understanding of the detail work and functionality of the FPPs
and how they in detail create the 3D physical reality. But it is not the right time to
publish anything of this. But I can spoil, beside being very complex as system, the
technical implementation is quite simple.

3. The 3rd branch of this is very special. And it exists only in Humans, Dolphins and
Elephants. It is the experience feedback system (EFS) which connects the 3D
physical bodies back to our real OORP bodies and it's parts like Outer Core (OC),
Consciousness Field (CF), Personalities, the Harmony and so on.
This EFS is the single part which creates real evolution (of our OORP parts) from
realities. And that's why only humans, dolphins and elephants are living beings.
All others may be cute, but they are literally nothing real, the connected beings
do not even get feedback from them. So sorry vegans, I still will eat my steak.

Not all kinds of realities have an EFS. Besides having a completely different technical
structure, the most important difference between Vector Realities and Virtual Realities is,
that Virtual Realities have no EFS.

In the physical body the EFS is implemented by the physical nervous system.
The feedback is created by the electrical signals in the nervous system. They
get read and converted into feedback vectors, which deliver the "in reality non OORP"
feedback into the OORP parts of the real bodies.

Return to “"Realities" and how "things" are real working”

Who is online

Users browsing this forum: No registered users and 13 guests