All security and safety limits were shut off for these battles.
This was an enormous set of battles with NO LIMITS,
which means that we took very large damages in order to get the job done.
The worst outcomes were prevented by timeloops, for example, if we (meaning our PHYSICAL bodies) were killed.
However, the use of a timeloop to avert bodily death does not prevent the damages taken by the body/
other parts during the attacks. Overall, 22,423 loops were required to complete these battles!
Thousands of dark original IDs were found and taken to prison, the 'headlines' with further information are below:
- Triggers in the physical body
The first big battles involving cleaning out tons of dangerous triggers in the body.
These triggers were strong enough to cause death, multiple times over during the cleaning process. - Rooting out deeply-hidden original IDs
The second main topic was rooting out deeply hidden original IDs (one such location was inside the data containers).
These original IDs had access to countless numbers of 'killswitches',
which they deployed over and over again in an attempt to thwart our hunt. - More hunting of well-hidden originals and killswitches
The next main topic involved more hunting down of well-hidden original IDs,
including a small group that had made secret deals about powerful killswitches in their possession
(this included an eartha and sadana ID; a lucifer ID was also indirectly involved).
The killswitches activated in this cleaning were more powerful, acting on at least a global scale and in many cases
including thousands of darks (but also our people), but triggered anyway to attempt to halt us. - Darks attempting to destroy our bodies from the inside-out
The main topic of this cleaning was darks filling our bodies with triggers/explosions using all available interfaces,
in an attempt to destroy them from the inside out. Many loops were required for this cleaning. - Darks filling our personalities with bombs
Darks filled our personality-parts of the Outer-Core with many bombs.
The feedback from these bombs back to the physical body was enough to kill it. This cleaning took some time. - Dark-shit structures in the physical nervous system
Structures in the physical nervous system (dark shit) that were nearly impossible to remove.
Many attempts were needed to safely and successfully remove this shit. - Removing our physical bodies from personalised dark grids (huge topic)
This was a mammoth topic, possibly eclipsing all other previous topics: There existed dark grids,
individually-made for each person, and all totally interconnected (involving deals between the 5 dark groups,
each of which had their own kind of grids); these kept our people down, and gave darks countless advantages.
The single main topic of this battle was simply to take our peoples' physical bodies off of these personalised dark grids.
This was a massive battle and many loops were needed to finish the job. - Taking down the grids in previous topic
This battle was about taking down the grids from the previous topic (they were not taken down,
we merely disconnected our peoples' physical bodies from them). Many original IDs from all 5 groups and billions of their
cronies were guarding these grids (including hostages); all the while firing directly into the data in our bodies
(necessitating countless more loops). - Administration interfaces for all grid- and off-grid locations.
This big topic involved major access-interfaces/access-levels for all grid- and off-grid locations, including 3D.
For example, a major access interface for the data-containers; another for the interfaces between cubes.
These were high-level administration interfaces. - About the personal bridge-interface between physical and energetic bodies
This was a large topic involving the physical and energetic bodies' functions, namely,
the interface which bridges them together and regulates all feedback between them.
The standard interface access to this bridge was not accessible, hence this battle in order to restore access
and have the ability to restore all functions and repair all damages to these individual, personalised bridges. - Hundreds of original IDs hiding in the grid with hostages
This involved a lock in the center of the grid deisgned to prevent direct access from Protoi and Protoi technologies to,
for example, physical bodies and 3D. Hundreds of original IDs together with hostages protected this location. - Hundreds more original IDs hiding in the grid with hostages
This was about hunting down hundreds of original IDs who were 'safely' hidden away inside the grid,
protected by complex hostage situations. Removal took a long time and required thousands of loops!
At the end of the last topic, we found something the darks called "source". This was a tool used by all 5 dark groups
for their benefit, but also against each other - and they knew this. It was of enough benefit to them
that they continued using it anyway.
It is not an AI, it was a grown intelligence, tied together with many old technologies from for example Mycenaean times,
and many hostages; this is where it got some of its creativity. This 'intelligence' would automatically broker deals
between the 5 dark groups, and also automatically determine the best ways to break those deals!
This intelligence was taken to prison at the end of the battle.