War-News

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Grayfox
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Re: War-News

Unread postby Grayfox » 11 Jul 2018 16:46

Removing layer 1 is finished now.
Removing of layer 5 from the ambient starts in a few minutes.
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Re: War-News

Unread postby Frank » 12 Jul 2018 19:05

Removing of ambient layer 5 is finished now.
Removing of layer 4 from the ambient started.
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Re: War-News

Unread postby Frank » 13 Jul 2018 17:26

Removing of ambient layer 4 is finished a few minutes ago.
Removing of layer 3 from the ambient started.
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Re: War-News

Unread postby Frank » 14 Jul 2018 12:35

Removing of ambient layer 3 did finish a few minutes ago.
Removing of layer 2 from the ambient will start soon.
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Re: War-News

Unread postby Frank » 15 Jul 2018 14:13

Removing of ambient layer 2 did finish a few minutes ago.
Removing of layer 1 from the ambient will start soon.
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Re: War-News

Unread postby Frank » 16 Jul 2018 19:33

Removing of ambient layer 1 did finish a few minutes ago.
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Re: War-News

Unread postby Frank » 19 Jul 2018 01:01

In poker they would call it "all-in".

I would say I pressed the "red button".

Later maybe more details.

Expect that things maybe will get a litte rough...
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Re: War-News

Unread postby Grayfox » 20 Jul 2018 01:20

Here are some detailed 'headlines' and some information about the latest big battles.

All security and safety limits were shut off for these battles.
This was an enormous set of battles with NO LIMITS,
which means that we took very large damages in order to get the job done.
The worst outcomes were prevented by timeloops, for example, if we (meaning our PHYSICAL bodies) were killed.
However, the use of a timeloop to avert bodily death does not prevent the damages taken by the body/
other parts during the attacks. Overall, 22,423 loops were required to complete these battles!
Thousands of dark original IDs were found and taken to prison, the 'headlines' with further information are below:

  • Triggers in the physical body
    The first big battles involving cleaning out tons of dangerous triggers in the body.
    These triggers were strong enough to cause death, multiple times over during the cleaning process.

  • Rooting out deeply-hidden original IDs
    The second main topic was rooting out deeply hidden original IDs (one such location was inside the data containers).
    These original IDs had access to countless numbers of 'killswitches',
    which they deployed over and over again in an attempt to thwart our hunt.

  • More hunting of well-hidden originals and killswitches
    The next main topic involved more hunting down of well-hidden original IDs,
    including a small group that had made secret deals about powerful killswitches in their possession
    (this included an eartha and sadana ID; a lucifer ID was also indirectly involved).
    The killswitches activated in this cleaning were more powerful, acting on at least a global scale and in many cases
    including thousands of darks (but also our people), but triggered anyway to attempt to halt us.

  • Darks attempting to destroy our bodies from the inside-out
    The main topic of this cleaning was darks filling our bodies with triggers/explosions using all available interfaces,
    in an attempt to destroy them from the inside out. Many loops were required for this cleaning.

  • Darks filling our personalities with bombs
    Darks filled our personality-parts of the Outer-Core with many bombs.
    The feedback from these bombs back to the physical body was enough to kill it. This cleaning took some time.

  • Dark-shit structures in the physical nervous system
    Structures in the physical nervous system (dark shit) that were nearly impossible to remove.
    Many attempts were needed to safely and successfully remove this shit.

  • Removing our physical bodies from personalised dark grids (huge topic)
    This was a mammoth topic, possibly eclipsing all other previous topics: There existed dark grids,
    individually-made for each person, and all totally interconnected (involving deals between the 5 dark groups,
    each of which had their own kind of grids); these kept our people down, and gave darks countless advantages.
    The single main topic of this battle was simply to take our peoples' physical bodies off of these personalised dark grids.
    This was a massive battle and many loops were needed to finish the job.

  • Taking down the grids in previous topic
    This battle was about taking down the grids from the previous topic (they were not taken down,
    we merely disconnected our peoples' physical bodies from them). Many original IDs from all 5 groups and billions of their
    cronies were guarding these grids (including hostages); all the while firing directly into the data in our bodies
    (necessitating countless more loops).

  • Administration interfaces for all grid- and off-grid locations.
    This big topic involved major access-interfaces/access-levels for all grid- and off-grid locations, including 3D.
    For example, a major access interface for the data-containers; another for the interfaces between cubes.
    These were high-level administration interfaces.

  • About the personal bridge-interface between physical and energetic bodies
    This was a large topic involving the physical and energetic bodies' functions, namely,
    the interface which bridges them together and regulates all feedback between them.
    The standard interface access to this bridge was not accessible, hence this battle in order to restore access
    and have the ability to restore all functions and repair all damages to these individual, personalised bridges.

  • Hundreds of original IDs hiding in the grid with hostages
    This involved a lock in the center of the grid deisgned to prevent direct access from Protoi and Protoi technologies to,
    for example, physical bodies and 3D. Hundreds of original IDs together with hostages protected this location.

  • Hundreds more original IDs hiding in the grid with hostages
    This was about hunting down hundreds of original IDs who were 'safely' hidden away inside the grid,
    protected by complex hostage situations. Removal took a long time and required thousands of loops!


At the end of the last topic, we found something the darks called "source". This was a tool used by all 5 dark groups
for their benefit, but also against each other - and they knew this. It was of enough benefit to them
that they continued using it anyway.
It is not an AI, it was a grown intelligence, tied together with many old technologies from for example Mycenaean times,
and many hostages; this is where it got some of its creativity. This 'intelligence' would automatically broker deals
between the 5 dark groups, and also automatically determine the best ways to break those deals!
This intelligence was taken to prison at the end of the battle.
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Re: War-News

Unread postby Frank » 20 Jul 2018 12:15

Some additional information about the "yesterday" battle.

The battle lasted "18 hours".
But this is only how we remember that time.
In fact there were 22.423 small timeloops.

That means, whenever some termination condition were reached,
the time was set back to the loop-start, and everything in
3D got restored to the loop-start condition.
Meaning for example damages on physical bodies were
set back to healthy condition.

We all remember just one selected "day" as yesterday,
but this memory of yesterday consists of 534 single memory segments,
some of them have "days" in between.

If we would put all these reseted time linear together, the duration of
the battle would have been 2 years and 4 months.
We would be in November 2020 now.
This 3D physical time really passed by "yesterday".

A "time"-event like this creates a lot of "glitches".
We counted ~43 million mini glitches and ~416 billion micro glitches.
So if you remember something weird happening to you yesterday,
this may be the reason... :-D


The perspective in the battle was a bit different.
We also just remember the 18 hours.
But we felt the loops.
The loop reset took away the physical damages,
but all energetic damages were still in place.
For those, who got hit in the battle, the loop felt
like a bump into the body. Esp. in the beginning of the
battle, when the number of loops was rather small.
Later, when the loops happend every 2-3 seconds, it
felt more like grilling the whole body...
These made huge damages, even if the main physical
damages were "looped away" by the loop resets.

So to keep us / our physical bodies able to continue
fighting, we did not only heal between the battles whenever possible.
We also added healing timeloops between the 12 battle waves.
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Re: War-News

Unread postby Drack » 20 Jul 2018 12:47

I have some of my deaths in memory, maybe through some glitch or because this situation was looped this often it left a memory of the situation in me,
i gonna describe some i have and maybe some i get in my head in while writing


one was about a „grim-reaper“ coming into my room and cutting off my head with a scythe. The sycthe and being/bot was energetic but this cutting-off caused my 3D physical death.

Another one time i was laying on my bed exhausted and in a awful condition, afterwards i even realise this exact time where i wanted to lay down on my bed but didn´t in the end (well guess in a few loops i did and died),
a huge construct connected to me grew endlessly out of my body in this time, in the end they used this construct to rip me out of my body and this caused my 3D death that time

one time, they blew up the whole room i´m living in. Not sure how that works but it seems it affected 3D in this way that the room literally didn´t exist. With that i was in a bubble on my chair flying in a big black „nothing“
until the shield breached and i vanished too.

Eartha, that bitch really loves me , she killed me endless times , one time was a „death kiss on the right cheek“ it caused my 3D body to rot and decay within seconds and i was mummified and dead on my chair.
Another time she simply cut a few connections on my neck, causing my death with that.
Endless times she breached into my body and shredded my stomach, heart , lungs and intestines, leaving me bleeding out and dying.

Those are the most „harmless“ deaths, i tried to get more of the brutal ones but those are blocked because they could cause psychological harm.
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Re: War-News

Unread postby erincel » 20 Jul 2018 13:48

This feels something like that movie "edge of tomorrow"
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Re: War-News

Unread postby Frank » 20 Jul 2018 14:14

erincel wrote:This feels something like that movie "edge of tomorrow"


Yes. :lol:
I saw that film. Again and again and again and again and again......... :laughing-rolling:

The only difference is, that many of our energetic damages stayed after reset...
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Re: War-News

Unread postby Frank » 21 Jul 2018 06:57

Yesterday at 19:00 my time we made some timeloops:
4,1 months cleaning
8,0 months healing

We had now more timeloops at 02:25 my time:
6,5 months cleaning
15,7 months healing

We had now more timeloops at 03:25 my time:
14,3 months cleaning
12,2 months healing

We had now more timeloops at 04:02 my time:
23,2 months cleaning
12,6 months healing

We had now more timeloops at 04:40 my time:
33,0 months cleaning
12,2 months healing

We had now more timeloops at 05:25 my time:
43,2 months cleaning
3,2 months healing

We had now more timeloops at 06:10 my time:
12,7 months cleaning
3,0 months healing

We had now more timeloops at 06:55 my time:
23,3 months cleaning
12,1 months healing

We had now more timeloops at 07:45 my time:
13,3 months cleaning
11,1 months healing

That's ~263,7 months looped time in total, or 22 years... so welcome in 2042... :laughing-rolling:

Most dark shit should now be gone on global scale.
For sure some will pop up sooner or later... :lol:

Next steps will be repairing everything and healing.
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Re: War-News

Unread postby Grayfox » 21 Jul 2018 07:11

Funnily enough, the human body is not designed for, and is totally not used to a "clean state". It has no idea what to do in such a situation.. expect maybe 3-10 days of body adjustment time, not to mention the needed healings and reconfigurations, which could also take longer. Just so you know..
And the body adjustment time will be problematic most likely, with all sorts of symptoms and side-effects, as the body tries to figure out what to do with its new situation.. :lol:
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Re: War-News

Unread postby flow » 21 Jul 2018 10:22

Grayfox wrote:Funnily enough, the human body is not designed for, and is totally not used to a "clean state".


Because the darks "designed" the bodys that way?
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Re: War-News

Unread postby Frank » 21 Jul 2018 12:45

We had now more timeloops at 13:45 my time:
27,3 months cleaning
18,2 months healing
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Re: War-News

Unread postby MikeyMo » 21 Jul 2018 17:26

:text-thankyoublue: Thanks guys and everyone that had a hand in this for all the sacrifices you must have made to see us thru this far and for all the wonderful gifts that you helped bestow on us to heal and cleanup this mess that we have been in for so long. Love you guys :romance-grouphug: Michael
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Re: War-News

Unread postby Frank » 21 Jul 2018 22:42

We had now more timeloops at 17:55 my time:
12,1 months cleaning
2,2 months healing

We had now more timeloops at 22:20 my time:
23,2 months cleaning
13,3 months healing

We had now more timeloops at 23:30 my time:
23,1 months repair
13,2 months healing
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Re: War-News

Unread postby Frank » 21 Jul 2018 23:01

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Re: War-News

Unread postby Frank » 21 Jul 2018 23:36

We had now more timeloops at 00:35 my time:
44,3 months cleaning
16,3 months healing

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